Badam Saat
Classic game of Seven of Hearts. Build all four suit sequences, finish your hand, and earn the lowest score across five rounds.
Overview
Badam Saat — literally “Seven of Hearts” — is the Indian version of Sevens, played by four with a standard 52-card deck.
All four suits are built outward from their sevens, one rank at a time, on a layout everyone shares. Whoever holds the 7 of Hearts must open with it; the other three sevens unlock their suits when someone plays them.
No trumps, no bidding, no tricks. Empty your hand before the other three, and do it across five rounds — because the winner is not whoever wins most rounds, but whoever finishes with the lowest total score.
How the layout grows
Each seven anchors its suit and the row extends in both directions:
A ← 2 ← 3 ← 4 ← 5 ← 6 ← 7 → 8 → 9 → 10 → J → Q → K
A card is legal only when it is the next rank at either end of its suit. You cannot skip: the Queen waits for the Jack, the 2 waits for the 3. Each suit runs independently.
If you have no legal card, you must pass. Passing is not a choice — and it is the main thing your opponents learn about your hand.
Scoring: rank is the penalty
Finish a round with an empty hand and you score zero. Everyone else scores the sum of the ranks left in their hand:
- Ace = 1
- Number cards = their face value
- Jack = 11, Queen = 12, King = 13
After five rounds the totals are compared and the lowest wins.
Which changes how you play entirely. A King stranded in your hand is thirteen times worse than a stranded Ace, so when someone is close to going out, dumping your high cards matters more than making the tidiest move. You are not playing to win rounds — you are playing to avoid points.
The three unopened sevens
Until a seven is played, every card in that suit is dead — nobody can place anything. Playing one opens the whole suit at once.
That makes a seven the most double-edged card in the game. It may release four cards from your hand, or four from the player to your left. Before you play one, ask who has been passing and which suit they have been waiting on.
Holding a seven is legitimate strategy, but it is not free — a seven left in your hand at the end costs you seven points.
Blocked sequences and reading passes
You can hold a fistful of cards and still be unable to move. If Spades has stalled at 7 and you hold the 9, you wait for someone to produce the 8 — and the moment they do, your 9 goes down, and possibly a 10 behind it.
So passes are information. A player who keeps passing while one suit is stalled is holding cards stacked behind the missing rank. When that rank appears, expect them to unload several cards in a row.
The counter is obvious once you see it: if you hold the card that would unblock them, the question is whether you can afford to sit on it.
Strategy and tips
- Count in points, not cards. Shedding a King is worth thirteen Aces.
- Time your sevens. Open a suit when it frees your hand more than theirs.
- Watch who is passing, and on what. It tells you which rank is holding a hand hostage.
- Do not depend on one suit. A hand that all sits behind a single blocked rank can leave you passing for a whole round.
- Dump high when someone is close. When a player is down to a card or two, stop optimising and start unloading.
- Remember it is a five-round match. A bad round is survivable; a bad round with three face cards in hand is not.
The names this game goes by
In India you will hear Badam Saat (बादाम सात), Badam Satti, Satti, or Satte Pe Satta. Elsewhere the same family is called Sevens, Fan Tan, Parliament, Card Dominoes or simply 7 of Hearts.
Regional versions differ on dealing, passing and scoring, but the seven-centred layout is common to all of them.
One thing worth clearing up: Saat-Aath (सात-आठ) is a different game, not another name for this one.
Playing against the computer
You play a four-handed match against three AI opponents across five rounds, with a score table after each and a final total at the end.
Four players is where the game is at its best: the board can change completely between your turns. A card you were saving may become unplayable because someone took the rank you needed, and a suit that was dead when your turn ended may be wide open by the time it comes round again.
If you liked Badam Saat
Gulam Chor and Donkey are the other Indian shedding games here — both about being the one who does not get left holding cards.
Paanch Teen Do and Zabboo round out the regional set, and Seven Up is a different seven-themed game entirely: a two-player sequence race rather than a shared layout.
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